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Four Islands
Fantasy Regular

Four Islands

Symmetry ends when the fleets launch

Dimensions
1500 × 1500
Nations
4
Max Players
~25
Playlist
Regular
Land 23.0%Water 77.0%

Nations 4

Korinthal
Lunareth
Sylvoria
Myrkwind

The Map

Four Islands is one of the purest concept maps in OpenFront: four nations, four island groups, and a whole lot of water between them. The square 1500×1500 format gives it a clean, almost board-game symmetry, but the 23% land ratio keeps the mood tense rather than tidy. Most of the battlefield is ocean, which means your empire is never just the land you own—it is the sea you can safely cross.

Because each nation begins with its own island space, the early game feels fair, measured, and almost peaceful. That illusion does not last. Four-player maps magnify every elimination, and on Four Islands the first successful crossing usually starts a chain reaction. Whoever masters transport timing, coastal staging, and island-to-island pressure can turn a balanced setup into a runaway position very quickly.

The Battlefield

Terrain Overview

The land is fragmented into four main homes and likely a handful of smaller stepping stones or coastal protrusions. There is enough room to build locally, but not enough to win without going to sea. Naval reach defines the map: open water is the real center, and islands are the fortified outposts sitting around it.

Best Spawns

  • An island group with nearby satellite islets — the extra staging points make invasions far easier to sustain
  • A compact island with multiple embarkation angles — harder for enemies to predict and easier for you to fake one target before striking another
  • A spawn with a defensible inner coast and an outward-facing launch coast — perfect balance between safety and projection

Avoid

  • The most isolated island with no intermediate stepping stones — every invasion becomes an all-in commitment
  • Long ribbon-shaped island chains — too much coastline to defend and too little concentrated production

Strategic Insights

Four Islands is not won by the biggest homeland; it is won by the cleanest crossing. Build enough strength that your first naval assault does not stall on the beach, then keep the pressure up until the defender breaks. Since land is so scarce, failed offensives are catastrophic. You are spending the map’s most precious resource—safe access across water—every time you commit.

Fun Facts

  • At 23% land, Four Islands is one of the most water-dominated fantasy maps in the entire game
  • Like Achiran, it has only 4 nations, but Four Islands is much more extreme in its reliance on naval movement
  • Its 1500×1500 square layout makes it more symmetrical and more immediately readable than the sprawling 2200×1920 Traders Dream